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PSY 355 Psychology & Media in the Digital Age

This page was last modified on September 6, 2024

Alter's (2017) Irresistible: Some Notes
Prologue

Behavioral addiction consists of six ingredients:
  • compelling goals that are just beyond reach;
  • irresistible and unpredictable positive feedback;
  • a sense of incremental progress and improvement;
  • tasks that become slowly more difficult over time;
  • unresolved tensions that demand resolution; and
  • strong social connections.

Addictions are damaging because they crowd out other essential pursuits, from work and play to basic hygiene and social interaction (p. 10)

Note from VWH: In psychiatry, the diagnosis of a psychiatric illness requires that supposed illness have a negative impact upon the individual in at least one of the following ways: (1) personal distress or disability, (2) significant interference with the ability to work productively, interact with others socially, or take care of one's own health, or (3) puts the individual in significant danger of harm.

Chapter 1: The Rise of Behavioral Addiction

On p. 15, Alter presents data showing that individuals average 3 hours every day using their smart phones. Further, 12% use their phones 4-5 hrs/day and 11% more than 5 hrs/day.

A behavior is addictive only if the rewards it brings now are eventually outweighed by damaging consequences. Breathing and looking at wooden blocks aren’t addictive because, even if they’re very hard to resist, they aren’t harmful. Addiction is a deep attachment to an experience that is harmful and difficult to do without. Behavioral addictions don’t involve eating, drinking, injecting, or smoking substances (p. 20)

Note from VWH (1): Alter's book was published in 2017 and was based on statistics from before that date. In the subsequent 4 years, the average time spent in front of screens increased. In one report, among the more than 295 million owners, Americans in 2021 used their smartphones an average of 5.4 hours/day and, the top 10% of users have an average of 5,427 touches of their smartphones daily.

Even more recent evidence shows that the average American spends 7 hours & 3 minutes looking at a screen every day. (Moody, 2024; see below)

Screen Time by Country (2024)

Note from VWH (2): Currently the evidence for gambling and Internet gaming as behavioral addictions is quite strong. There is still argument whether there is a real addiction to the Internet. We'll continue to discuss this. Other possible behavioral addictions with less evidence include hypersexual disorder, compulsive shopping, excessive exercise, food addiction, and addiction to UV (ultraviolet) tanning.

Chapter 2: The Addict in All of Us

In the early 1970s as Vietnam soldiers are returning to the US, 35% of them had tried heroin and 19% were addicted. The US Government feared the return of 100,000 addicts and their impact on the US (see Hall & Weier, 2016; Robbins, 1974).

Research study in 1974 by Dr. Lee Robins of Washington University (St. Louis, MO) found
  • 95% of heroin addicts in the US relapsed or failed to stay clean after giving up heroin
  • 95% of Vietnam veterans once back in the US remained clean and did not relapse
  • WHY?????
Olds and Milner (1954)

This lead to the downfall and rejection of theories that addiction was a "personality defect" or something "inborn"

Modern
                Notions of Addiction


Chapter 3: The Biology of Behavioral Addictions

What is the brain's response to higher levels of dopamine (DA)?
  • Increased levels of DA triggers the brain to try to restore a balance in the overall levels of DA.
  • As a result it tends to do at least two things which lead to "tolerance"
    • It does not release as much dopamine as it had done before (the stimulus [consumption or behavior]) is no longer as surprising or unpredictable
    • It decreases the number of dopamine receptors throughout the brain
  • Addicts, therefore, must increase their use of the substance or the behavior in order to achieve the same level of pleasure. 
Research by Kent Berridge in the 1990s and 2000s found that addicts don't just like the effects of their addiction, they also have intense cravings or wantings even if their addiction substance/behavior no longer gives them any pleasure. There are two different feeling states: liking vs. wanting (Robinson & Berridge, 2001).
  • The mesolimbocortical system which uses DA becomes particularly sensitized on a long-term basis to the effects of DA. This, in turn. leads to asddicts craving even when they know that the substance/behavior is both harmful and no longer enjoyable.
  • More specifically, the brain becomes hyper-reactive particularly to the environmental cues that are associated with the substance/behavior.
  • Recall the Vietnam Veterans study: since these veterans were no longer in the same situations as Vietnam (jungles, being shot at, hearing the sounds of explosions or helicopters, etc.) the environmental cues for drug use were not there and their craving for heroin tended to go away.


References

Hall, W., & Weier, M. (2016). Lee Robins’studies of heroin use among US Vietnam veterans. Addiction. https://dx.doi.org/10.1111/add.13584

Moody, R. (2024, March 20). Screen time statistics: Average screen time by country. Comparitech [Online] https://www.comparitech.com/tv-streaming/screen-time-statistics/

Robins, L. N. (1974, May) The Vietnam drug user returns (Special Action Office Monograph, Series A, No. 2). Washington, DC: U.S. Government Printing Office.

Robinson, T. E., & Berridge, K. C. (2001). Incentive-sensitization and addiction. Addiction, 96, 103-114. https://doi.org/10.1046/j.1360-0443.2001.9611038



This page was first posted on 1/28/2018